The last independent kingdom of the former realm of Arnor, the nation of Arthedain still represents a significant force in the region. From the hills of northern Eriador and led by King Argeleb II, the knights and mages of Arthedain have withstood the evil forces of Angmar for over 300 years. The great power and influence they wielded long ago is no more, yet the memory of former glory remains and serves as a beacon for the people of Arthedain. The blood of the Dúnedain runs rich in the veins of their leaders, who still possess many of the heirlooms of ancient Númenor. Numerous well-fortified towns support the remaining population, and a variety of resources are still abundant in the region. Gifted with few but excellent leaders, the well-provisioned armies of Arthedain are formidable, whilst lately, to bolster their flagging recruitment, mercenaries have been hired to swell the ranks.
¶ Special Abilities
- All new recruits start with a training rank of 20.
- Armies with food only lose 1-2 morale if force-marching.
- Armies without food only lose 2-5 if force-marching.
- Fortifications are built at 1/2 the listed timber cost.
- New mages can start with a mage skill rank of up to 40 when created using the order 737 – Name Mage.
¶ Starting Characters
Name |
Command |
Agent |
Emissary |
Mage |
Stealth |
Challenge |
Artifacts |
Alquawen |
- |
10 |
10 |
10 |
- |
13 |
- |
Argeleb |
50 |
- |
20 |
- |
- |
52 |
5, 31, 33, 38 |
Bondan |
30 |
- |
10 |
- |
- |
31 |
- |
Marl Tarma |
40 |
- |
- |
10 |
- |
42 |
- |
Meneldir |
40 |
- |
- |
- |
- |
40 |
- |
Minastir |
20 |
- |
- |
10 |
- |
22 |
- |
Morwen |
10 |
10 |
10 |
- |
- |
13 |
- |
Sarkar |
40 |
- |
- |
- |
- |
40 |
- |
¶ Starting Population Centres
Name |
Location |
Size |
Fortifications |
Harbour/Port |
Special |
Athrad Sarn |
1211 |
Camp |
Tower |
- |
- |
Bareketa |
1106 |
Town |
Tower |
- |
- |
Bree |
1409 |
Town |
Tower |
- |
- |
Caras Celairnen |
0907 |
Town |
Tower |
- |
- |
Caras Fornen |
1006 |
Town |
Tower |
- |
- |
Culwic |
0707 |
Town |
Tower |
- |
- |
Eruimer |
0807 |
Village |
- |
- |
- |
Fornost Erain |
1407 |
City |
Castle |
- |
Capital |
Malborn High |
1406 |
Village |
Tower |
- |
- |
Rood |
1307 |
Village |
- |
- |
- |
Tarmbar |
1109 |
Town |
Tower |
- |
- |
¶ Starting Armies and Navies
Location |
HC |
LC |
HI |
LI |
AR |
MA |
Warships |
Transports |
Morale |
1109 |
- |
600 |
- |
300 |
- |
- |
- |
- |
40 |
1211 |
- |
- |
- |
- |
- |
600 |
- |
- |
20 |
1407 |
600 |
- |
600 |
900 |
300 |
300 |
- |
- |
40 |
1409 |
- |
- |
300 |
600 |
- |
- |
- |
- |
40 |
¶ Nation Climate and Terrain Modifier Percentage
Climate |
Shore |
Plains |
Rough |
Forest |
Desert |
Swamp |
Mountains |
Polar |
90 |
92 |
90 |
85 |
85 |
82 |
85 |
Severe |
92 |
95 |
92 |
87 |
87 |
85 |
87 |
Cold |
95 |
97 |
95 |
90 |
90 |
87 |
90 |
Cool |
97 |
100 |
97 |
92 |
92 |
90 |
92 |
Mild |
100 |
102 |
100 |
95 |
95 |
92 |
92 |
Warm |
100 |
102 |
100 |
95 |
95 |
92 |
95 |
Hot |
95 |
97 |
95 |
90 |
90 |
87 |
90 |
¶ Warship Strength
4
¶ Files
NOTE: Character locations and artifact bonuses will differ from game to game.