The glory of Cardolan has long passed, and the blood of the Dúnedain runs thin. However, the largest region of the former realm of Arnor still wields much influence, and employs numerous swords in central Eriador. Consisting of several co-operating fiefdoms loosely led by Hallas, Cardolan seeks to be a reunited and restored nation once again. The armies of Cardolan are adequate but lacking in discipline, and consist of large numbers of mercenaries hired to provide quantity if not quality. It is the numerous towns and settlements of Cardolan which help establish their influence over the strategic region of Eriador, and much of their strength lies in the considerable resources available in Eriador. A good navy is also anchored and ready to oversee the extensive coastline and numerous rivers within Cardolan.
¶ Special Abilities
- New armies are hired at no cost.
- New armies start with a morale of 40.
- All mercenary recruits (Men-at-Arms) start with a training rank of 25.
- New commanders can start with a command skill rank of up to 40 when created using the order 728 – Name Commander.
- The following scouting and recon orders issued work as if the character has +20 to their relevant skill rank: 905 – Scout Army, 910 – Scout Area, 915 – Scout Hex, 920 – Scout Population Centre, 925 – Recon Area, and 930 – Scout for Characters.
¶ Starting Characters
Name |
Command |
Agent |
Emissary |
Mage |
Stealth |
Challenge |
Artifacts |
Aethelan |
10 |
20 |
- |
- |
- |
17 |
- |
Earnil |
40 |
- |
- |
- |
- |
40 |
- |
Echorion |
20 |
- |
10 |
- |
- |
21 |
- |
Finduilas III |
- |
- |
10 |
30 |
- |
31 |
- |
Hallas |
40 |
10 |
- |
- |
- |
41 |
- |
Imlach |
30 |
- |
- |
- |
- |
30 |
- |
Lanaigh |
30 |
- |
- |
- |
- |
30 |
- |
Pelendur |
30 |
- |
10 |
- |
- |
31 |
- |
¶ Starting Population Centres
Name |
Location |
Size |
Fortifications |
Harbour/Port |
Special |
Annon Baran |
1014 |
Town |
- |
Harbour |
- |
Argond |
1514 |
Town |
Tower |
- |
- |
Balost |
1317 |
Town |
Tower |
- |
- |
Metriath |
1513 |
Major Town |
Castle |
- |
Capital |
Minas Girithlin |
1113 |
Town |
Tower |
- |
- |
Minas Malloth |
1510 |
Town |
Tower |
- |
- |
Suduri |
1219 |
Town |
Fort |
Harbour |
- |
Tharbad |
1614 |
Major Town |
Castle |
Port |
- |
Traith Chefudoc |
1015 |
Town |
- |
Harbour |
- |
¶ Starting Armies and Navies
Location |
HC |
LC |
HI |
LI |
AR |
MA |
Warships |
Transports |
Morale |
1113 |
- |
- |
300 |
- |
300 |
600 |
- |
- |
40 |
1219 |
- |
- |
300 |
- |
- |
600 |
8 |
4 |
40 |
1510 |
600 |
300 |
300 |
300 |
- |
600 |
- |
- |
40 |
1614 |
- |
- |
- |
- |
- |
900 |
8 |
4 |
40 |
¶ Nation Climate and Terrain Modifier Percentage
Climate |
Shore |
Plains |
Rough |
Forest |
Desert |
Swamp |
Mountains |
Polar |
92 |
90 |
90 |
85 |
85 |
82 |
85 |
Severe |
95 |
92 |
92 |
87 |
87 |
85 |
87 |
Cold |
97 |
95 |
95 |
90 |
90 |
87 |
90 |
Cool |
100 |
97 |
97 |
92 |
92 |
90 |
92 |
Mild |
102 |
100 |
100 |
95 |
95 |
92 |
95 |
Warm |
102 |
100 |
100 |
95 |
95 |
92 |
95 |
Hot |
97 |
95 |
95 |
90 |
90 |
87 |
90 |
¶ Warship Strength
4
¶ Files
NOTE: Character locations and artifact bonuses will differ from game to game.