The nation of the Corsairs consists primarily of descendants of the Dúnedan rebels who fled from Gondor in the wake of the Kin-strife wars, and also their Black Númenórean cousins who resided in Umbar prior to the arrival of the rebels. Led by the exceptional sea-captain Angamaitë and the powerful Teldûmeir, the Corsairs have effectively established themselves as a dominant force in the Bay of Belfalas and along the southern coasts. The vast navies of the Corsairs are feared by all and equalled by few. The strategic location of the Corsairs affords them a region that has both plentiful resources, and ready access to the Great Sea, the Harnen and even the Anduin river. Along with a few mages, the skilled diplomats and agents of the Corsairs wield their powers to great effect throughout the neighbouring regions, and have so far managed to keep the forces of both the Free Peoples and the Dark Servants in check.
¶ Special Abilities
- Navies never suffer from storms, or become lost at sea.
- Ships can be built for 750 timber (half the normal cost).
- New characters may have a bonus to their challenge rank.
¶ Starting Characters
Name |
Command |
Agent |
Emissary |
Mage |
Stealth |
Challenge |
Artifacts |
Adumir |
40 |
10 |
10 |
- |
- |
43 |
- |
Angamaite |
50 |
- |
20 |
10 |
- |
55 |
- |
Eadur |
50 |
10 |
- |
- |
- |
51 |
- |
Faltur |
50 |
- |
10 |
- |
- |
51 |
- |
Meriot |
- |
- |
10 |
50 |
- |
51 |
- |
Mireadur |
50 |
10 |
- |
- |
- |
51 |
- |
Sangahyando |
40 |
- |
20 |
10 |
- |
45 |
- |
Teldumeir |
50 |
20 |
10 |
- |
- |
55 |
- |
¶ Starting Population Centres
Name |
Location |
Size |
Fortifications |
Harbour/Port |
Special |
Ardumir |
2039 |
Major Town |
Fort |
Harbour |
- |
Barazon |
2437 |
Town |
- |
- |
- |
Caldur |
2137 |
Major Town |
Fort |
Harbour |
- |
Eradas |
2136 |
Major Town |
Fort |
Harbour |
- |
Havens of Umbar |
2438 |
City |
Castle |
Port |
Capital |
Isigir |
2236 |
Major Town |
Fort |
Harbour |
- |
Maros |
2337 |
Major Town |
Fort |
Harbour |
- |
Pellardur |
2339 |
Major Town |
Fort |
Harbour |
- |
¶ Starting Armies and Navies
Location |
HC |
LC |
HI |
LI |
AR |
MA |
Warships |
Transports |
Morale |
2136 |
- |
- |
300 |
300 |
- |
300 |
10 |
4 |
50 |
2137 |
- |
- |
600 |
600 |
- |
- |
16 |
6 |
50 |
2236 |
- |
- |
300 |
300 |
300 |
300 |
16 |
6 |
40 |
2438 |
- |
- |
300 |
300 |
600 |
300 |
18 |
7 |
50 |
¶ Nation Climate and Terrain Modifier Percentage
Climate |
Shore |
Plains |
Rough |
Forest |
Desert |
Swamp |
Mountains |
Polar |
90 |
87 |
85 |
82 |
85 |
80 |
77 |
Severe |
92 |
90 |
87 |
85 |
87 |
82 |
80 |
Cold |
95 |
92 |
90 |
87 |
90 |
85 |
82 |
Cool |
97 |
95 |
92 |
90 |
92 |
87 |
85 |
Mild |
102 |
100 |
97 |
95 |
97 |
92 |
90 |
Warm |
102 |
100 |
97 |
95 |
97 |
92 |
90 |
Hot |
100 |
97 |
95 |
92 |
95 |
90 |
87 |
¶ Warship Strength
5
¶ Files
NOTE: Character locations and artifact bonuses will differ from game to game.