The descendants of the Seven Fathers, known among themselves as the "Khazâd", are scattered from one end of Middle-earth to the other. The largest settlement of the Dwarven nation is centred at Khazad-dum, ruled by Báin I, but there are enclaves to be found in the Blue Mountains, the Grey Mountains, the Iron Hills, and the hills near the Sea of Rhûn. The rise of the Dwarves as a power has been prevented primarily by the isolation of their forces, but further hampered by the slow growth of their population. A stout and sturdy race, the Dwarves are blessed with some of the most formidable warriors, pound for pound, to be found in all of Middle-earth. The Dwarves were little affected by the Plague in the early Third Age, and most of the Dwarven population are trained warriors. Thus the Khazâd are capable of fielding a large, well-provisioned, well-led army. In matters other than military, however, the Dwarves are less-skilled. And although their settlements are usually strong and well-fortified, they have limited resources, other than metals, with which to trade.
¶ Special Abilities
- New Heavy infantry recruits start with a training rank of 30.
- Armies force march with no loss of morale points.
- Fortifications are constructed at 50% of the listed timber cost.
- All characters without the appropriate rank may issue the following orders as if they have a skill rank of 50 (this does not apply if the character has the relevant rank at a lower level – if this is the case, then the order will be performed with the relevant rank): 905 – Scout Army, 910 – Scout Area, 915 – Scout Hex, 920 – Scout Population Centre, 925 – Recon Area, and 930 – Scout For Characters
¶ Starting Characters
Name |
Command |
Agent |
Emissary |
Mage |
Stealth |
Challenge |
Artifacts |
Azaghal |
30 |
- |
- |
- |
- |
30 |
- |
Bain I |
50 |
- |
10 |
- |
- |
51 |
10, 60, 102, 120 |
Falin |
40 |
10 |
- |
- |
- |
41 |
- |
Fulla III |
30 |
- |
10 |
- |
- |
31 |
17, 140 |
Gain I |
30 |
- |
- |
- |
- |
30 |
- |
Thelor II |
40 |
- |
- |
- |
- |
40 |
- |
Thrar III |
30 |
10 |
- |
- |
- |
31 |
69 |
Threlin |
40 |
10 |
- |
- |
- |
41 |
- |
¶ Starting Population Centres
Name |
Location |
Size |
Fortifications |
Harbour/Port |
Special |
Azanulinbar-dum |
3707 |
Town |
Fort |
- |
- |
Barak-shathur |
3607 |
Village |
Tower |
- |
- |
Belegost |
0812 |
Town |
Fort |
- |
- |
Celebost |
3002 |
Town |
Fort |
- |
- |
Khazad-dum |
2212 |
City |
Citadel |
- |
Capital, Hidden |
Kheled-nala |
3916 |
Village |
Tower |
- |
- |
Noegrod |
0606 |
Town |
Tower |
- |
- |
Norr-dum |
2904 |
Town |
Fort |
- |
- |
Telenaug |
0605 |
Town |
Tower |
- |
- |
Zagragathol |
0811 |
Village |
Tower |
- |
- |
Zarak-dum |
2004 |
Town |
Fort |
- |
- |
¶ Starting Armies and Navies
Location |
HC |
LC |
HI |
LI |
AR |
MA |
Warships |
Transports |
Morale |
2212 |
- |
- |
1200 |
- |
- |
- |
- |
- |
50 |
2212 |
- |
- |
1500 |
300 |
300 |
- |
- |
- |
30 |
3607 |
- |
- |
600 |
- |
300 |
- |
- |
- |
30 |
3707 |
- |
- |
1200 |
300 |
- |
- |
- |
- |
30 |
3916 |
- |
- |
600 |
- |
300 |
- |
- |
- |
40 |
¶ Nation Climate and Terrain Modifier Percentage
Climate |
Shore |
Plains |
Rough |
Forest |
Desert |
Swamp |
Mountains |
Polar |
92 |
95 |
100 |
90 |
92 |
92 |
105 |
Severe |
95 |
97 |
102 |
92 |
95 |
95 |
107 |
Cold |
97 |
100 |
105 |
95 |
97 |
97 |
110 |
Cool |
97 |
100 |
105 |
95 |
97 |
97 |
110 |
Mild |
97 |
100 |
105 |
95 |
97 |
97 |
110 |
Warm |
97 |
100 |
105 |
95 |
97 |
97 |
110 |
Hot |
95 |
97 |
102 |
92 |
95 |
95 |
107 |
¶ Warship Strength
2
¶ Files
NOTE: Character locations and artifact bonuses will differ from game to game.