The Easterlings consist of the collection of peoples who occupy the north central region of Middle-earth. This region encompasses part of Rhovanion, and all the lands south of there above the Khand. This diverse nation includes the tribes of the Sagath, Logath, Asdriags, Nuriags, and the Variags. Loosely led by Tros Hesnef in the north and Ovatha II of Khand in the south, the Easterlings are a people with great potential, but equally with numerous pitfalls to overcome. The greatest strength of the Easterlings lies in their fierce and brave warriors, and especially their much-feared cavalry. Competent commanders and numerous warriors make this mobile threat very real indeed. Additionally, their skilled mages and adequate agents help make up for the lack of political envoys, and the abundant availability of resources provides the Easterlings with a rich base for growth. The most difficult barriers to be overcome in the Easterlings’ plans of conquest, however, are the lack of central command, and the dispersal of their forces over much of Middle-earth.
¶ Special Abilities
- New commanders may have a command skill rank of up to 40 when created using the order 728 – Name Commander.
- New characters may have a bonus to their challenge rank.
- Armies with food only lose 1-2 morale if force-marching.
- Armies without food gain 1-2 morale when stationary, only lose 1-2 morale if moving, and only lose 2-5 if force-marching.
¶ Starting Characters
Name |
Command |
Agent |
Emissary |
Mage |
Stealth |
Challenge |
Artifacts |
Gorovod |
- |
10 |
- |
40 |
- |
41 |
- |
Huz of Amov |
30 |
10 |
- |
- |
- |
31 |
- |
Nazrog |
30 |
10 |
- |
- |
- |
31 |
- |
Ovatha II |
40 |
10 |
- |
- |
- |
41 |
76, 146 |
Kav Makow |
20 |
20 |
- |
- |
- |
23 |
- |
Hos Harf |
- |
- |
- |
30 |
- |
30 |
- |
Tros Hesnef |
40 |
- |
- |
- |
- |
40 |
- |
Urdrath |
10 |
- |
- |
30 |
- |
32 |
- |
¶ Starting Population Centres
Name |
Location |
Size |
Fortifications |
Harbour/Port |
Special |
An Karagmir |
3538 |
Town |
- |
- |
- |
Ashkiri |
3220 |
Camp |
- |
- |
- |
Ilanin |
3713 |
Town |
- |
Harbour |
- |
Khand Amu |
4228 |
Major Town |
- |
- |
- |
Laorki |
4430 |
Town |
- |
- |
- |
Lar-Huz |
3605 |
Town |
- |
- |
- |
Mistrand |
4318 |
Town |
- |
Harbour |
- |
Ovatharac |
4335 |
Town |
- |
- |
- |
Riavod |
4014 |
Town |
Tower |
Harbour |
- |
Sturlurtsa Khand |
4133 |
City |
Castle |
- |
Capital |
Ursh Lanna |
3319 |
Town |
- |
- |
- |
¶ Starting Armies and Navies
Location |
HC |
LC |
HI |
LI |
AR |
MA |
Warships |
Transports |
Morale |
3713 |
- |
- |
300 |
300 |
300 |
300 |
- |
- |
30 |
4014 |
900 |
600 |
- |
- |
- |
- |
- |
- |
40 |
4133 |
- |
- |
300 |
300 |
300 |
300 |
- |
- |
30 |
4133 |
600 |
900 |
- |
- |
- |
- |
- |
- |
40 |
¶ Nation Climate and Terrain Modifier Percentage
Climate |
Shore |
Plains |
Rough |
Forest |
Desert |
Swamp |
Mountains |
Polar |
87 |
92 |
85 |
80 |
85 |
77 |
77 |
Severe |
90 |
95 |
87 |
82 |
87 |
80 |
80 |
Cold |
92 |
97 |
90 |
85 |
90 |
82 |
82 |
Cool |
95 |
100 |
92 |
87 |
92 |
85 |
85 |
Mild |
100 |
105 |
97 |
92 |
97 |
90 |
90 |
Warm |
97 |
102 |
95 |
90 |
95 |
87 |
87 |
Hot |
97 |
102 |
95 |
90 |
95 |
87 |
87 |
¶ Warship Strength
3
¶ Files
NOTE: Character locations and artifact bonuses will differ from game to game.