The Éothraim nation includes the sedentary Gramuz peoples as well as the plains-riders who reside on the vast plains of Rhovanion and near the eaves of Mirkwood. A loose collection of semi-permanent clans led by Uirdiks and Mahrcared, the tribes of the Éothraim control considerable territory. While they have chosen to establish few permanent settlements, these ancestors of the Riders of Rohan are capable of placing roots when need dictates. On horseback, the riders of the Éothraim have few equals anywhere in Middle-earth. Their forces enjoy the mobility of cavalry and are masters of the wild horses of the region. Although their dispersed forces and sparse settlements inhibit their power, the Éothraim possess considerable numbers of troops, and have reliable clan leaders.
¶ Special Abilities
- All new recruits start with a training rank of 20.
- New commanders can start with a command skill rank of up to 40 when created using the order 728 – Name Commander.
- Armies may force march with no loss of morale points.
- Mages may learn the lost spell 508 – Conjure Mounts.
¶ Starting Characters
Name |
Command |
Agent |
Emissary |
Mage |
Stealth |
Challenge |
Artifacts |
Aluiric |
30 |
- |
- |
- |
- |
30 |
- |
Atagavia |
30 |
- |
10 |
- |
- |
31 |
- |
Athaulf |
30 |
- |
- |
- |
- |
30 |
- |
Gisulf |
30 |
- |
- |
- |
- |
30 |
- |
Leofigild |
20 |
10 |
10 |
- |
- |
23 |
- |
Mahrcared |
50 |
- |
- |
- |
- |
50 |
181 |
Thuidimer |
30 |
10 |
- |
- |
- |
31 |
- |
Uirdiks |
20 |
- |
- |
30 |
- |
35 |
- |
¶ Starting Population Centres
Name |
Location |
Size |
Fortifications |
Harbour/Port |
Special |
Buhr Ailgra |
3112 |
Major Town |
Tower |
- |
- |
Buhr Anthar |
3217 |
Camp |
- |
- |
- |
Buhr Beorills |
3416 |
Camp |
- |
- |
- |
Buhr Gadraught |
3715 |
Camp |
- |
- |
- |
Buhr Marling |
3612 |
Major Town |
Tower |
Harbour |
- |
Buhr Padaruik |
3819 |
Camp |
- |
- |
- |
Buhr Waldlaes |
3113 |
Major Town |
Tower |
- |
- |
Buhr Waldmarh |
3012 |
Major Town |
Fort |
- |
Capital |
Buhr Widu |
2912 |
Major Town |
Tower |
- |
- |
¶ Starting Armies and Navies
Location |
HC |
LC |
HI |
LI |
AR |
MA |
Warships |
Transports |
Morale |
3112 |
900 |
300 |
- |
- |
- |
- |
- |
- |
50 |
3217 |
600 |
600 |
- |
- |
- |
- |
- |
- |
30 |
3612 |
900 |
300 |
- |
- |
- |
- |
- |
- |
30 |
3715 |
900 |
300 |
- |
- |
- |
- |
- |
- |
30 |
3819 |
900 |
300 |
- |
- |
- |
- |
- |
- |
30 |
¶ Nation Climate and Terrain Modifier Percentage
Climate |
Shore |
Plains |
Rough |
Forest |
Desert |
Swamp |
Mountains |
Polar |
87 |
97 |
87 |
77 |
82 |
77 |
77 |
Severe |
90 |
100 |
90 |
80 |
85 |
80 |
80 |
Cold |
92 |
102 |
92 |
82 |
87 |
82 |
82 |
Cool |
95 |
105 |
95 |
85 |
90 |
85 |
85 |
Mild |
100 |
110 |
100 |
90 |
95 |
90 |
90 |
Warm |
100 |
110 |
100 |
90 |
95 |
90 |
90 |
Hot |
95 |
105 |
95 |
85 |
90 |
85 |
85 |
¶ Warship Strength
3
¶ Files
NOTE: Character locations and artifact bonuses will differ from game to game.