Arguably, the Noldo are individually the most powerful of Eru's Children. However, there are now so few of them that their potential to control events is not what it once was. The Noldo nation consists mostly of Wood-elves and a few Sinda Elves who are led by their Sinda and Noldo Lords, Círdan and Elrond. Residing in the westernmost parts of Middle-earth, they survey and consider the changing world from the Grey Havens and Rivendell. By no means strong by military standards, the Noldo still can bring to bear a well-trained, well-armed, and well-led army to back up their demands. Skilled mages and ancient artifacts grant them considerable knowledge of their surroundings, including the affairs of other nations, and well-protected by magical and natural forces, the settlements of the Noldo are perfect havens from which to launch attacks at almost any point in north-western Middle-earth.
¶ Special Abilities
- All new recruits have a training rank of 25.
- Armies can force march with no loss of morale.
- All characters may issue order 585 – Uncover Secrets as if they have a skill rank of 40 (or better if they have an emissary skill rank at higher than 40).
- New characters have an increased chance of having stealth.
¶ Starting Characters
Name |
Command |
Agent |
Emissary |
Mage |
Stealth |
Challenge |
Artifacts |
Cirdan |
40 |
20 |
40 |
50 |
25 |
69 |
40, 51, 59 |
Elladan |
50 |
20 |
- |
20 |
25 |
58 |
93, 106 |
Elrohir |
50 |
20 |
- |
20 |
25 |
58 |
91, 107 |
Elrond |
40 |
- |
60 |
70 |
25 |
87 |
11, 41, 90 |
Erestor |
- |
- |
40 |
60 |
25 |
65 |
26 |
Gaerdae |
50 |
- |
- |
- |
25 |
50 |
- |
Gildor |
30 |
20 |
20 |
10 |
25 |
38 |
- |
Glorfindel |
60 |
- |
30 |
40 |
25 |
74 |
8, 89 |
¶ Starting Population Centres
Name |
Location |
Size |
Fortifications |
Harbour/Port |
Special |
Elostirion |
0810 |
Town |
- |
- |
Hidden |
Forlond |
0408 |
Major Town |
Fort |
Harbour |
- |
Galenros |
0808 |
Village |
- |
- |
- |
Harlond |
0611 |
Major Town |
Fort |
Harbour |
- |
Imladris |
2209 |
Major Town |
- |
- |
Hidden |
Lanthir Lamath |
0508 |
Village |
- |
- |
- |
Mithlond-East |
0710 |
Town |
Fort |
Harbour |
- |
Mithlond-West |
0708 |
City |
Fort |
Port |
Capital |
¶ Starting Armies and Navies
Location |
HC |
LC |
HI |
LI |
AR |
MA |
Warships |
Transports |
Morale |
0611 |
- |
- |
300 |
600 |
- |
- |
8 |
4 |
50 |
0708 |
- |
- |
- |
300 |
600 |
- |
12 |
6 |
40 |
2209 |
- |
300 |
- |
- |
300 |
- |
- |
- |
60 |
¶ Nation Climate and Terrain Modifier Percentage
Climate |
Shore |
Plains |
Rough |
Forest |
Desert |
Swamp |
Mountains |
Polar |
95 |
92 |
90 |
97 |
90 |
87 |
87 |
Severe |
97 |
95 |
92 |
100 |
92 |
90 |
90 |
Cold |
100 |
97 |
95 |
102 |
95 |
92 |
92 |
Cool |
102 |
100 |
97 |
105 |
97 |
95 |
95 |
Mild |
102 |
100 |
97 |
105 |
97 |
95 |
95 |
Warm |
102 |
100 |
97 |
105 |
97 |
95 |
95 |
Hot |
97 |
95 |
92 |
100 |
92 |
90 |
90 |
¶ Warship Strength
5
¶ Files
NOTE: Character locations and artifact bonuses will differ from game to game.