Led by the Lord of the Nazgûl, the Witch-king, the nation of Er-Mûrazôr is one of the most feared in Middle-earth. From his realm of Angmar in the far north, Mûrazôr influences many of the events that transpire in Eriador and the Grey Mountain region. Surrounded by competent leaders and skilled emissaries, the Witch-king can send forth his armies to battle with considerable confidence. His main concern is that many of his troops are so poorly trained that only their sheer numbers make the difference between victory and defeat. Powerful mages and ancient items of power also contribute much to the fear felt in the presence of the forces of the Witch-king.
¶ Special Abilities
- New commanders may start with a command skill rank of up to 40 when created using the order 728 – Name Commander.
- Armies without food gain 1-2 morale points when stationary and lose 1-2 morale points when moving (2-5 points when force marching).
- Armies with food only lose 1-2 morale points when force marching.
- Mages can learn the lost spell 244 – Fearful Hearts.
- Mages can learn the lost spell 512 – Conjure Hordes.
¶ Starting Characters
Name |
Command |
Agent |
Emissary |
Mage |
Stealth |
Challenge |
Artifacts |
Angulion |
10 |
20 |
30 |
30 |
- |
40 |
157 |
Ashdurbuk Zalg |
60 |
- |
- |
- |
- |
60 |
67, 68 |
Cykur |
50 |
- |
10 |
- |
- |
51 |
- |
Dancu |
60 |
20 |
- |
- |
- |
63 |
100 |
Durkarian |
50 |
10 |
10 |
- |
- |
53 |
47 |
Murazor |
40 |
- |
40 |
70 |
30 |
85 |
48, 52, 75, 82, 86 |
Rogrog |
50 |
- |
- |
- |
- |
50 |
115, 116 |
Ulrac |
50 |
- |
20 |
- |
- |
52 |
- |
¶ Starting Population Centres
Name |
Location |
Size |
Fortifications |
Harbour/Port |
Special |
Angsul |
1905 |
Village |
Tower |
- |
- |
Cargash |
1806 |
Town |
Fort |
- |
- |
Carn Dum |
1804 |
Major Town |
Castle |
- |
Capital |
Eldanar |
1907 |
Town |
Tower |
- |
- |
Kala Dulakurth |
2703 |
Town |
Fort |
- |
- |
Morkai |
2005 |
Village |
Tower |
- |
- |
Mt. Gram |
2006 |
Major Town |
Fort |
- |
- |
Mt. Gundabad |
2305 |
Major Town |
Fort |
- |
- |
Shedun |
1906 |
Village |
Tower |
- |
- |
¶ Starting Armies and Navies
Location |
HC |
LC |
HI |
LI |
AR |
MA |
Warships |
Transports |
Morale |
1804 |
300 |
300 |
300 |
- |
- |
600 |
- |
- |
60 |
1806 |
300 |
300 |
300 |
- |
- |
600 |
- |
- |
50 |
2006 |
600 |
- |
- |
300 |
300 |
600 |
- |
- |
50 |
2305 |
- |
300 |
- |
600 |
300 |
- |
- |
- |
60 |
¶ Nation Climate and Terrain Modifier Percentage
Climate |
Shore |
Plains |
Rough |
Forest |
Desert |
Swamp |
Mountains |
Polar |
90 |
90 |
90 |
85 |
82 |
82 |
87 |
Severe |
92 |
92 |
92 |
87 |
85 |
85 |
90 |
Cold |
95 |
95 |
95 |
90 |
87 |
87 |
92 |
Cool |
97 |
97 |
97 |
92 |
90 |
90 |
95 |
Mild |
100 |
100 |
100 |
95 |
92 |
92 |
97 |
Warm |
97 |
97 |
97 |
92 |
90 |
90 |
95 |
Hot |
95 |
95 |
95 |
90 |
87 |
87 |
92 |
¶ Warship Strength
3
¶ Files
NOTE: Character locations and artifact bonuses will differ from game to game.