The vestiges of the last independent kingdom of the former realm of Arnor, the Dúnadan Rangers – or Grey Company – still represent a significant force in the region. Hailing from the hills of northern Eriador and led by Aragorn II, the rangers and mages of the Grey Company have withstood the evil forces around Eriador for many years. The power and influence they wielded long ago is no more, yet the memory of former glory remains and serves as a beacon for the people of Arnor. The blood of the Dúnedain runs rich in the veins of the powerful within the Grey Company, and many of the heirlooms of ancient Númenor still rest in their keeping. Numerous well-fortified towns support the remaining population, and a variety of resources are still abundant in the region. Gifted with few but excellent leaders, the well-provisioned armies of the Dúnadan Rangers are formidable. Lately, to bolster their flagging recruitment, mercenaries have been hired to swell the ranks.
¶ Special Abilities
- All new recruits start with a training rank of 20.
- Armies with food lose 1-2 morale points when force marching (2-5 points without food).
- Fortifications are built at 1/2 the listed timber cost.
- New mages can start with a mage skill rank of up to 40 when created using the order 737 – Name Mage.
¶ Starting Characters
Name |
Command |
Agent |
Emissary |
Mage |
Stealth |
Challenge |
Artifacts |
Arador |
40 |
- |
20 |
10 |
- |
45 |
- |
Aragorn II |
50 |
10 |
20 |
20 |
10 |
141 |
5, 36, 38, 195, 213 |
Elboron |
30 |
- |
10 |
10 |
- |
33 |
- |
Elladan |
50 |
20 |
- |
20 |
15 |
68 |
93, 106 |
Elrohir |
50 |
20 |
- |
20 |
15 |
68 |
91, 107 |
Encalion |
- |
- |
- |
50 |
- |
50 |
- |
Halbarad |
30 |
- |
10 |
10 |
- |
33 |
- |
Meneldir II |
30 |
- |
- |
- |
- |
30 |
- |
¶ Starting Population Centres
Name |
Location |
Size |
Fortifications |
Harbour/Port |
Special |
Amon Sul |
1609 |
Camp |
Castle |
- |
- |
Bree |
1409 |
Major Town |
Tower |
- |
Capital |
Caras Celairnen |
0907 |
Village |
Tower |
- |
- |
Culwic |
0707 |
Village |
Tower |
- |
- |
Tarmbar |
1109 |
Village |
Tower |
- |
- |
¶ Starting Armies and Navies
Location |
HC |
LC |
HI |
LI |
AR |
MA |
Warships |
Transports |
Morale |
1409 |
100 |
- |
- |
- |
- |
- |
- |
- |
40 |
1609 |
- |
- |
- |
200 |
- |
- |
- |
- |
30 |
¶ Nation Climate and Terrain Modifier Percentage
Climate |
Shore |
Plains |
Rough |
Forest |
Desert |
Swamp |
Mountains |
Polar |
90 |
92 |
90 |
85 |
85 |
82 |
85 |
Severe |
92 |
95 |
92 |
87 |
87 |
85 |
87 |
Cold |
95 |
97 |
95 |
90 |
90 |
87 |
90 |
Cool |
97 |
100 |
97 |
92 |
92 |
90 |
92 |
Mild |
100 |
102 |
100 |
95 |
95 |
92 |
92 |
Warm |
100 |
102 |
100 |
95 |
95 |
92 |
95 |
Hot |
95 |
97 |
95 |
90 |
90 |
87 |
90 |
¶ Warship Strength
4
¶ Files
NOTE: Character locations and artifact bonuses will differ from game to game.