The Woodmen are composed of both the Woodmen and the Beornings of Mirkwood. They are a loose collection of hunter- gatherer tribes who live in or below the trees of the great forest. The Beornings are closely related to the Woodmen, although their ancestry is distinct, and a select few can shape-change. The Woodmen numbers are few, generally preferring to blend in with their environment rather than placing a burden upon it. Their clans prefer small centres of population, and hold several sites in the forest as holy. Loosely led by Beorn, they possess skilled leaders with great insight and wisdom, and deft agents with speed and cunning. The scattered population of the Woodmen presents difficulty in co-ordinating plans, but they are fierce warriors, effective in almost any terrain, and have rich resources at their disposal.
¶ Special Abilities
- New characters have a greater chance of gaining a bonus to their stealth.
- New characters may have a bonus to their challenge rank.
- The following scouting and recon orders issued work as if the character has double the relevant skill rank: 905 – Scout Army, 910 – Scout Area, 915 – Scout Hex, 920 – Scout Population Centre, 925 – Recon Area, 930 – Scout for Characters
- Armies with food only lose 1-2 morale if force-marching.
- Armies without food gain 1-2 morale when stationary, only lose 1-2 morale when moving, and only lose 2-5 if force-marching.
¶ Starting Characters
Name |
Command |
Agent |
Emissary |
Mage |
Stealth |
Challenge |
Artifacts |
Beneoracer |
30 |
10 |
- |
- |
15 |
31 |
- |
Beoraborn |
40 |
10 |
- |
10 |
15 |
44 |
- |
Beorn |
40 |
20 |
- |
10 |
15 |
46 |
- |
Bork |
20 |
- |
20 |
- |
15 |
22 |
- |
Bornebeneor |
30 |
- |
20 |
- |
15 |
32 |
- |
Braega |
20 |
- |
20 |
- |
15 |
22 |
- |
Grimbeorn |
40 |
20 |
- |
- |
15 |
43 |
- |
Waulfa |
30 |
10 |
- |
10 |
- |
34 |
- |
¶ Starting Population Centres
Name |
Location |
Size |
Fortifications |
Harbour/Port |
Special |
Buhr Widurfuras |
2711 |
Major Town |
Fort |
- |
Capital |
Carrock |
2609 |
Village |
- |
- |
Hidden |
Maethelburg |
2508 |
Major Town |
Fort |
- |
|
Sairtheod |
2712 |
Camp |
- |
- |
- |
Sarn Lothduin |
2613 |
Camp |
- |
- |
- |
¶ Starting Armies and Navies
Location |
HC |
LC |
HI |
LI |
AR |
MA |
Warships |
Transports |
Morale |
2508 |
- |
- |
- |
100 |
- |
- |
- |
- |
40 |
2711 |
- |
- |
100 |
100 |
- |
- |
- |
- |
40 |
¶ Nation Climate and Terrain Modifier Percentage
Climate |
Shore |
Plains |
Rough |
Forest |
Desert |
Swamp |
Mountains |
Polar |
90 |
90 |
90 |
95 |
87 |
85 |
85 |
Severe |
92 |
92 |
92 |
97 |
90 |
87 |
87 |
Cold |
95 |
95 |
95 |
100 |
92 |
90 |
90 |
Cool |
97 |
97 |
97 |
102 |
95 |
92 |
92 |
Mild |
100 |
100 |
100 |
105 |
97 |
95 |
95 |
Warm |
97 |
97 |
97 |
102 |
95 |
92 |
92 |
Hot |
95 |
95 |
95 |
100 |
92 |
90 |
90 |
¶ Warship Strength
3
¶ Files
NOTE: Character locations and artifact bonuses will differ from game to game.