The 5 Neutral Nations are:
Corsairs (#21) The nation of the Corsairs consists primarily of the indigenous Haradwaith pirates and the Black Numenoreans who reside in Umbar. Led by the exceptional Sea-captain Sangarunya, the Corsairs have effectively established themselves as a dominant force in the Bay of Belfalas and along the coasts of Harandor. The vast navies of the Corsairs are feared by all and equalled by few. The strategic location of the Corsairs affords them a region that has both plentiful resources and ready access to the vital nearby river valley and the Great Sea. Along with a few mages, the skilled diplomats and agents of the Corsairs wield their powers to much effect throughout the neighboring regions and manage to keep the forces of the Free Peoples and the Dark Servants in check.
Rhun Easterlings (#22) The nation of the Rhun Easterlings refers to the collection of peoples who occupy the north central region of Middle-earth. This region encompasses part of Rhovanion and all the lands east and south of Rhun. This diverse nation includes the tribes of the Sagath, Logath, Asdriags, Nuriags, and the Balchoth. Loosely led by Huz III, the Rhun Easterlings represent a nation with great potential but numerous pitfalls to overcome. The greatest strength of the Rhun Easterlings lies in their fierce and brave warriors, especially their much-feared cavalry. Competent commanders and numerous warriors make this mobile threat very real indeed. Additionally, their skilled mages and adequate agents help make up for the lack of political envoys, and the abundant availability of resources provides the Rhun Easterlings with a rich base for growth. The most difficult barriers to be overcome in the Rhun Easterling's plans of conquest are the lack of central command and the dispersal of their forces over much of Middle-earth.
Dunlendings (#23) The nation of the Dunlendings encompasses the large region south of the former realm of Arnor in central Eriador. Consisting of several cooperating clans, loosely led by Enion, the Dunlendings seek to be reunited and restored to the lands of their forefathers. Possessing neither valorous nor skilled warriors, the armies of the Dunlendings rely primarily upon their charismatic leaders and sheer numbers to win the day. However, their forces are accustomed to fighting in all types of terrain (the rougher the better) and possess a wide variety of troops to suit their varied styles and expertise. While few of the Dunlendings aspire toward the arcane arts, the few that have have reached considerable skill. Surrounded by powerful adversaries, the Dunlendings have quietly reinforced their armies and plan to return to the days of old when their people were powerful and influential.
White Wizard (#24) The realm of the White Wizard has only recently begun to influence the affairs of northwestern Middle-earth. Saruman the White, mighty among the Wise, has ended his guardianship of the Tower of Orthanc and has claimed the tower and its surrounding vales as his own. While the armies of the White Wizard are adequate to defend the vales, they are lacking in discipline and consist of large numbers of mercenaries and his own ill-bred Half-orcs. Complementing his own forces, Saruman possesses a most persuasive tongue and one of the sharpest minds in Middle-earth. His able agents and subtle diplomats also keep the White Wizard well-informed of events surrounding his growing realm and allow him considerable influence in the courts of his powerful neighbors. Saruman's keen interest in ancient artifacts forces him to spend much of his time looking for ways to acquire more power and lore - truly his greatest vices.
Khand Easterlings (#25) The nation of the Khand Easterlings refers to the collection of peoples who occupy the south central region of Middle-earth. This region encompasses the lands south of Rhun, and all the lands south to Khand. This diverse nation includes the tribes of the Igath, Nuriags, and the Variags. Loosely led by Ovatha IV, the Khand Easterlings represent a nation with great potential but numerous pitfalls to overcome. The greatest strength of the Khand Easterlings lies in their fierce and brave warriors, especially their much-feared cavalry. Competent commanders and numerous warriors make this mobile threat very real indeed. Additionally, their skilled mages and adequate agents help make up for the lack of political envoys, and the abundant availability of resources provides the Khand Easterlings with a rich base for growth. The most difficult barriers to be overcome in the Khand Easterling's plans of conquest are the lack of central command and the dispersal of their forces over much of Middle-earth.