From the Mouth of Sauron Date: 01-?-95 Issue: E-26 Note: all authors retain exclusive rights to their material. Reprinting is allowed for non-commercial game use only. The Mouth is edited by Brian Mason and Tom Walton. All correspondence can be sent to them at: Brian Mason - mason@chara.gsu.edu Tom Walton - kazandar@aol.com, kazandar@delphi.com First Word =========== In writing this I looked back to see how long it had been since an issue of "From the Mouth of Sauron" had come out and was surprised to see that it had been nearly five months! It really didn't seem like that long of a hiatus, but as many of you know we've been planning on getting this going again for some time. The format of "From the Mouth of Sauron" will be slightly different for the next 10 issues. The publication of "The Mouth" will coincide with the turns of game 22 of the 2950 scenario, all players of which are mouth subscribers. Over this ten issue period we will be providing extensive information on this game, but will also, over this time publish no encounter, setup, or strategy articles for the 2950 game (we will accept them and hold them for publication in issue 36). These next ten issues will continue to have encounter information and strategy articles related to the 1650 scenario, but you better write them as I am not in any games of that scenario at the present time. Starting with issue 36 we will accept strategy and other data related to the 2950 scenario. We will, with that issue, publish all nation setups and I will attempt to draft some of my fellow players to write "Strategy & Tactics" articles for their position. I'd like some feedback on two points: first, is their any need for a "News from the Net" column or do most subscribers have access to the newsgroup rec.games.pbm, and second, is their interest in starting an all "all Mouth" game of the 1650 scenario? Finally, let me close with a word of appreciation to my fellow editor Tom Walton who started this ezine over a year ago. It is a real pleasure to be working with you on this again, Tom. I'll meet you at Mt. Gunabad! Brian Archive News ============ >From Brian Mason The general info files and back issues of "From the Mouth of Sauron" are now available via anonymous FTP and on the World Wide Web. The WWW entry is in Brian Mason's home page, the URL for which is: http://chara.gsu.edu/PEOPLE/mason.html A sample FTP session is found below. +++++++++++++++++++++++++++++++++++++++++++++++++++++++ mason@hujer:~/ % ftp chara.gsu.edu Connected to hujer. 220 hujer.chara.gsu.edu FTP server ready. Name (chara.gsu.edu:mason): anonymous 331 Guest login ok, send e-mail address as password. Password: 230- Welcome to the FTP Service of 230- Georgia State University Astronomy 230------------------------------------------ 230-Directories: 230- Array- Chapters of the proposal of the Center 230- for High Angular Resolution Astronomy to 230- construct a large interferometric 230- telescope facility. 230- sacnews- Postscript copies of the monthly 230- newsletter of the Saguaro 230- Astronomy Club, edited by Paul Dickson 230- (p.dickson@az05.bull.com) 230- 230-Please read the file README-ftp 230- it was last modified on Mon Apr 4 18:05:08 1994 230- - 254 days ago 230 Guest login ok, access restrictions apply. ftp> cd mouth 250 CWD command successful. ftp> dir 200 PORT command successful. 150 Opening ASCII mode data connection for /bin/ls. total 1641 drwxrwxr-x 2 ftp 16 1024 Dec 14 08:52 . dr-xr-xr-x 19 ftp 21 512 Dec 14 08:49 .. -rw-r--r-- 1 281 16 201866 Dec 14 08:50 mepbm.1650_info -rw-r--r-- 1 281 16 9406 Jan 3 1994 mouth_01 -rw-r--r-- 1 281 16 53747 Jul 1 10:08 mouth_02 -rw-r--r-- 1 281 16 9269 Jan 3 1994 mouth_02_riddles -rw-r--r-- 1 281 16 43561 Jul 1 10:10 mouth_03 -rw-r--r-- 1 281 16 39054 Jan 18 1994 mouth_04 -rw-r--r-- 1 281 16 57461 Jan 24 1994 mouth_05 -rw-r--r-- 1 281 16 12022 Jan 28 1994 mouth_06 -rw-r--r-- 1 281 16 6129 Feb 7 1994 mouth_07 -rw-r--r-- 1 281 16 79657 Jul 14 08:12 mouth_08 -rw-r--r-- 1 281 16 63132 Feb 18 1994 mouth_09 -rw-r--r-- 1 281 16 42260 Jul 14 08:14 mouth_10 -rw-r--r-- 1 281 16 46156 Jul 14 08:16 mouth_11 -rw-r--r-- 1 281 16 31731 Mar 18 1994 mouth_12 -rw-r--r-- 1 281 16 33799 Mar 28 1994 mouth_13 -rw-r--r-- 1 281 16 63171 Apr 7 1994 mouth_14 -rw-r--r-- 1 281 16 71271 Jul 14 08:17 mouth_15 -rw-r--r-- 1 281 16 68476 Apr 22 1994 mouth_16 -rw-r--r-- 1 281 16 31430 May 2 1994 mouth_17 -rw-r--r-- 1 281 16 49838 May 9 1994 mouth_18 -rw-r--r-- 1 281 16 101975 May 17 1994 mouth_19 -rw-r--r-- 1 281 16 88909 May 24 1994 mouth_20 -rw-r--r-- 1 281 16 82634 Jul 14 08:17 mouth_21 -rw-r--r-- 1 281 16 67728 Jun 16 1994 mouth_22 -rw-r--r-- 1 281 16 60341 Jul 8 08:54 mouth_23 -rw-r--r-- 1 281 16 56281 Jul 21 11:14 mouth_24 -rw-r--r-- 1 281 16 163376 Aug 19 10:43 mouth_25 226 Transfer complete. 1870 bytes received in 1.3 seconds (1.4 Kbytes/s) ftp> bye 221 Goodbye. ================================================= Formatting Tips =============== >From Tom Walton This section here is designed to impose a bit of regularity on submissions so that your kindly editors don't have to spend large quantities of time reformatting your articles. Reformatting an issue of the Mouth takes far longer than any other editorial activity involved in putting together this publication. Instead of going into the technicalities of the "why's" concerning the way we do things (most of you already know these things far better than I), I'll get right to the point: - avoid using word-processor-specific commands like 'bold', 'underline', 'center', etc. These aren't supported in ASCII text documents. Avoid tabs as well; use spaces instead. - if you work in a wordprocessor, use a standard font such as gothic-12 or courier-12. This converts most readily into ASCII text without the odd spacing errors that occur in other fonts (or the misread line lengths). - again if you work in a wordprocessor, set the right margin to 2 inches. Some of our readers use ancient mainframe systems with shorter-than-normal line length limitations. Excess line lengths hard return or are simply cut off on their systems, so we use a reduced- length format to accommodate them. - if you aren't working in a wordprocessor or a mail system that acts like a wordprocessor, use manual hard returns 12-15 characters before the end of every line. If you're unsure of what I'm talking about, cut a piece of the Mouth into your email; the longest line in that piece is the longest any of your lines should be in your article. (If you fail to tighten the margins and send us an article, the conversion into ASCII text will slap a hard return on the end of every line. That means that when we cut your article into the Mouth, we have to go through and manually remove all of those extra hard returns.) - if you can, avoid using tables and columns. Some of these come across just fine, others don't; but even if your mail system doesn't mangle them, mine probably will. The AOL mailer is a wordprocessor and will attempt to format your columns, often blowing them all to hell. Or it'll do it on the way back out, when the Mouth goes to you. For those who wish to do so, you can send me zipped or uuencoded files at kazandar@delphi.com. Brian also has full internet access and can receive files in these formats. Rules and Syntax Changes ======================== >From Brian Mason With the advent of the 2950 game of Middle-earth Play-by-Mail it seemed appropriate to look at changes in the rulebook. Rules changes from 3rd edition 1650 rules to 1st edition 2950 rules: 1. - p 23 - "Population center falls to 15 or below..." 2. - p 26 - "Highest command rank takes over" 3. - p 29 - "Armies are able (as Navies) to traverse seas or major rivers, even when there is no bridge or ford." 4. - p 30 - "If the army/navy attempts to occupy..." 5. - p 33 - "except spells 412, 418, 428" 6. - p 33 - "Not all spells can be practiced." 7. - p 49 - change of wording to last paragraph not significant 8. - p 51 - artifacts 191 - 213 added 9. - p 52 - "occur in any hex a Navy may normally occupy" 10. - p 57 - change in army combat algorithm format 11. - p 60 - delete please 12. - p 64 - last sentence added to orders 230, 235, and 240 13. - p 65 - army/navy added to 250, 255 and last sentence 14. - p 65 - not a navy added to order 260 15. - p 72 - last sentence added to order 257 16. - p 74 - orders 400 to 412: changes to order number and number of troops 17. - p 83 - last sentence to order 498 18. - p 83 - order 500: "essentially with regard to emissary and agent actions" 19. - p 83 - order 505: permanently expressly added 20. - p 84 - order 525: 15 or below 21. - p 86 - order 565: last sentence 22. - p 87 - orders 605/610: "agents guarding tend to be effective against agents twice their skill rank." 23. - p 92 - order 865: "and must belong to a different nation." 24. - p 95 - order 760: "except the company commander." 25. - p 97 - order 780: "This order can be used to change the Army/Navy or company commander or to consolidate two or more forces under one commander." 26. - p 98 - order 790: "except the company commander." 27. - p 100 - Order 830: "Maximum movement points are 14." 28. - p 100 - Order 840: not a navy and longer explanation added. 29. - p 101 - Order 870: "they may not be the same..." and other changes 30. - p 101 - Order 905: "at sea." 31. - p 103 - Order 940: "except spells 412, 418, 428" 32. - p 106 - Population Centers: True/False ---> Yes/No In addition to these changes, the following are changed artifacts: 10: Dwarven Ring of Power ---> Wolor Priest Ring 17: Horn of Fear ---> Ring of Angrenost 36: Suimbalmynas ---> Bone Ring 63: Cu-Saggha-Brath ---> Deepwood Bracelet 69: Erchmar ---> Corantir 120:Hammer of the Deeps ---> Amulet of Sea Mastery 123:Amulet of Communing ---> Wood Shadow 124:Herufea ---> Robes of Aman 140:Hammer of Returning ---> Red Robes 173:Hammer of Balli ---> Deacollo If you see any other changes or differences please submit them so that we may get a complete accounting of how things have changed. ======================================================= THE "FROM THE MOUTH OF SAURON" 2950 GAME ROGUES GALLERY ======================================================= 1. Steve Latham ozz@majiq.com ------------------------------------------------------- 2. Mike Hostetter michael_hostetter@jhuapl.edu ------------------------------------------------------- 3. Rochelle Newman v313mdm8@ubvms.cc.buffalo.edu - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dave Rossell v011l6fc@ubvms.cc.buffalo.edu My brief Me-PBM gaming history is: Northmen, Game 93 Woodmen, Game 119 Long Rider, Game 175 (now under way) No set philosophy except the best defense is a good offense (and a hidden, inaccessible capital). ------------------------------------------------------- 4. Paul Erik Lundstroem polle@murazor.ping.dk My name is Paul Erik (Paul is just fine), and I'm from Denmark. As there might be some geographical black spots with some of you: it's in the northern part of Europe (Scandinavia), it's the home of Hans Christian Andersen and Wonderful Copenhagen (and me!), and the little Mermaid (she comes with plenty of japanese tourists). I live in Copenhagen, am 31 years old, and work with computers for an airline company. If there's anything else you want to know about my person, feel free to ask! By the way, Polle is my knickname, if anybody wondered about my e-mail address (murazor you know!). I've played MePBM for a little more than a year. It's with GAD games in the UK, and it works fine. There has been some incidents earlier, where rules changes has been implemented by GSI, and discussed in the Mouth, but wasn't in effect in the UK, yet. Well, then we knew what was in store for us! In the 1650 game I've played the Eothraim (hard work!), the Witch-king, Quiet Avenger and the Easterlings. I love MePBM because of 2 things: I love Tolkiens universe and his writings; it's a great game! (well, that was 3 things, but I hope it doesn't matter!). In particular, I like the need for co-operation and inter-action/diplomacy in the game, and the very good blend between a pure wargame and the more character oriented game. The reason why I've joined this game is simply, that I feel it's a very good way to start a new scenario! I can still remember my first 4 - 5 turns in the 1650 game as the Quiet Avneger: it was a pure and great mystery that unfolded itself! It didn't last long, though, with all the info shifting around - but, I still remember it! I can sympathize with the gamers that collects info as fast as possible, but when this great opportunity came, I simply had to try and join! I'm looking very much forward to play with you all (and against some of you)! Please remember: the US east coast is about 6 hours behind Denmark (heh-heh), and I don't know about the west coast! I expect to use my e-mail to the fullest in this, and hope my team-mates will do the same! It might also take a couple of days more before I get my results - but it'll work just fine, I'm sure! ------------------------------------------------------- 5. Ron Cudworth rcc6@jaguar.uofs.edu Game # 4 - Haradwaith After killing most of the Cloud Lord and a few Long Rider characters Arch-Mage Ejenna tossed the One Ring into the fiery pits of Mt. Doom, thus destroying the One Ring. Final VP total: 2550 Game # 8 - Corsairs (Placed 3rd) Led the final assault that forced the Goods to drop. Game # 35 - Cloud Lord (Current) Currently setting a record for the most kills Will place in the top 3. (The Free People don't stand a chance.) Game #101 - Witch King (Finished) Held out until the Free people forced two of last four Dark Servants out of the game. My characters topped the list for natural and net skill ranks. Game #135 - Dark Lts. (Finished) Dark Servants won. Didn't place, but my characters made half of the best character listings. Game #125 - Witch King (Contest of Champions) Still going on. Helping coordinate the total destruction of the Free People. Managed to lose all holdings in the north except one and stay in the game. Coming on strong in victory points. Aliases - Drakken, Scarimus, Marcus Aurelius ------------------------------------------------------- 6. Mark Jaede v123h3m2@ubvms.cc.buffalo.edu ------------------------------------------------------- 7. Brian Lowery brian@majiq.com Game History: 87 - Dragon Lord 97 - Witch King 104 - Nodo ELves 143 - Easterlings 151 - N. Gondor 152 - Cloud Lord. 185 - Rhudar The above game most notible was probably 97 were I went toe to toe with our editor Brian Mason for over a year. Because of these many battles and knowing Brians tendancies to play FP positions I decided to try play with him and signed up for five FP positions. ------------------------------------------------------- 8. Chris O'Donnell odonnell.eodtc@eodmgate.navsea.navy.mil UaDonal (Gaelic, born of the ruler of the world) Only one game under my belt (well not even fully under yet, Tom and Shawn need to get on the stick). Militant minded, S&T player in early thirties. Likes battle, blood, battle in that order. Ability to perform politically and subversively if necessary. Seeks cultured, conniving darks servants who have use for Culculhan heroics. ------------------------------------------------------- 9. Brian Mason mason@chara.gsu.edu 1650 ==== 62 - Cardolan (eliminated) Fought long given the circumstances (Rhudaur and Dunlendings went DS, Arthedain dropped early) but was eventually conquered due to the actions of the Dunlendings and Witch-King (and in no small measure to the inactivity of the Noldo and Dwarves). 97 - Rhudaur (FP; eliminated) A great game. Past issues of "From the Mouth of Sauron" talked some about this game, and it has been my most enjoyable game to date. 131 - Northern Gondor (dropped) This game was a fiasco from the start. Four of the FP positions were played by GAD folks who missed turns with great regularity. By the time the positions were passed off to standby players there was not enough left to play with. Four of the five neutrals dropped by turn 5. 2950 ==== 3 - Sinda Elves (---) This game is only four turns old, so little can be said, apart from my great fortune to be playing with Tom Walton once more. ------------------------------------------------------- 10. Tom Walton kazandar@aol.com, kazandar@delphi.com I've been in more games than I can count or remember (something like 14 or 15 with the start of 22-2950). Despite this, I've never placed nor, indeed, even seen the end of a game; so I don't have any impressive credentials to give you. I figure you can interpret this one of two ways: either I really suck at this puppy and put up a good front; or I get terribly bored in the clean-up phase of the end-game and drop to go play something more challenging. If you ask around, I'm sure you can get some wildly varying opinions, especially from a few folks on compuserve.... Total playing time is going on three years and I've averaged about thirty turns per game (I've seen almost all of my games to the obvious conclusion). This may put me in the top ten for turns played by a single person; I'm sure I hold the title for turns played without ever winning anything. I specialize in lost causes, playing the underdog, fighting against overwhelming odds, and anything which really stretches my ingenuity to its limits. Easy battles which are little more than organized overruns interest me not in the slightest. If you and I were to fight the Civil War, I'd take the Confederacy in a heartbeat. ( hope my presence on the Free team isn't some sort of ill omen....) Current games: 115 - Cloud Lord, 2950/3 - Rohirrim (barring imminent bankruptcy), 2950/22 - those snotty little elves in the North. ======================================================= 11. Wes Fortin baklor@aol.com ------------------------------------------------------- 12. John Chrzas physchrzas@minna.acc.iit.edu ------------------------------------------------------- 13. Ross Weaver u9214727@muss.cis.mcmaster.ca ------------------------------------------------------- 14. Paul Plag paul_plag@qmgate.anl.gov ------------------------------------------------------- 15. Mike Tebrinke mike_tebrinke@aud.alcatel.com ------------------------------------------------------- 16. Andy Wise grond@bbs.xnet.com ------------------------------------------------------- 17. Dave Holt holt@chromatic.com This is my first 2950 game, but I've played in LOTS of 1650 games. As I write this, I find it humorous to note that I seem to have gotten worse the more games I've played :-( 52 - Ice King, placed 2nd 62 - Corsairs (DS), placed 3rd 71 - Sinda, placed 4th 101 - North Gondor, placed 5th (we beat the DS in under 20 turns, and I captured 5 DS capitals + most of Mordor) 111 - Northmen, almost eliminated, but fighting back. The one ring is the FP's only hope in this DS romp 130 - South Gondor (pickup), doing ok. Wierd game. Almost no communication among the FP. I'm duking it out with combined Harad and Corsairs who both went DS and am doing ok so far. I've destroyed most of North Harad and will capture the rest. I've captured most of Harad's starting navy and have destroyed the Corsair's starting navy. 138 - Easterlings (FP), just eliminated. The DS were efficient and effective and outplayed the FP in this game. I went FP to try something daring and different. Well, it was fun, but it's tough to be a FP Easterling against a concerted & coordinated DS team. This game should soon be over. 162 - 5x2 - QA & LR - doing fine. This is a GREAT game! I highly recommend the 5x2 format for anyone who's considering it, but ONLY if you really know your team-mates and trust their play. In 162, the FP are very well played, and we're not doing so badly ourselves. There's a 3/2 neutral split with Rhudaur, Corsairs, & Harad going DS. The game is well balanced to this point, with the FP having lost LOTS of characters, and the DS having lost 2 or 3 starting capitals. It's too early to call who's going to win. Each side is using the built-in advantages To the utmost (FP: strong economy, armies; DS: dragons, agents). Whether we win or lose (and we DO intend to win!), this is the most fun MEPBM game I've been in by far. ------------------------------------------------------- 18. Joe Thomas jhthomas@oracle.com ------------------------------------------------------- 19. Rich Frost rafrost@aol.com Game 8, started as Eothraim, got killed, took over Cardolan from a friend who dropped. Game 48, Woodman, Side victor, finished but did not place. Game 70, Dragon Lord, standbye position, taken over in turn 10. Side Victory, out of placing by 100 points. Game 163, Dunlendings, still in process, Turned good, Dark Servants being blown away. ------------------------------------------------------- 20. David Ringrose david.ringrose@sprint.sprint.com ======================================================= 21. Jeremy Edmonds jedmonds@gi.com ------------------------------------------------------- 22. Darryl Kulkis dkulkis@delphi.com ------------------------------------------------------- 23. Glen Mayfield bomay@aol.com ------------------------------------------------------- 24. Shawn Glass mjhst37+@pitt.edu ------------------------------------------------------- 25. Darin Fitzpatrick defitzpa@aona.remnet.rockwell.com I, Darin Fitzpatrick, have introduced myself to everyone in various articles in the Mouth. I started ME-PBM with GAD Games, the UK licensee of GSI, and I am still leading Game 27 as Southern Gondor. (1783 points, picked up VC #5 last turn.) I hope that we will have rooted out the Long Rider and crushed the last remnants of the Harad rebellion by the time this game starts, as I am also active in 2 GSI games: Dragon Lord in 1650-157 and Dog Lord in 2950-14. In Game 14, I am restricting myself to "internal" information only. I have setups from my teammates and hope to get them from my other allies, but I have turned down offers of Free People setups and artifact lists. I think that this is a practical approach that maintains the spirit of this "non-info" game, but allows me to be a good team player in 14. Others who are already in 2950 games might have other philosophies, which I would be interested in hearing. If anyone feels that this violates the spirit of our game, please let me know. In real life, I am a manufacturing engineer with Rockwell International. I work in the boring Automotive division, not the cool space shuttle part. I worked and lived in Frankfurt, Germany, for 3 years. I now live in Rock Hill, South Carolina, which is a rather big change, but I enjoy being back in the States. My wife's name is Michaele and we have a 5-month-old son, Colin. Michaele doesn't play and doesn't like fantasy games, but she likes me, so she puts up with them. :) I'm looking forward to this one. The idea of 25 players joining at once is appealing, even without the info ban, and I hope it means that everyone is committed to finishing the game. Remember that the single biggest influence (IMHO) on the outcome of ME-PBM is the number of players who stick it out. This just occurred to me - I would be willing to fund 20 turns up front, in order to encourage staying in, if everyone else would, too. Any takers? My other points of contact: Darin Fitzpatrick 1744-203 India Hook Rd. Rock Hill, SC 29732 (803) 366-1709 (home) (803) 684-2523 (work) (803) 684-8748 (fax at work - be discreet, please!) Barbs and Brags =============== Darrin Fitzpatrick ------------------ FOR SALE OR RENT: World-class military organization, complete with own infrastructure and command team. Suitable for missions across Rhovanion or incursions into Mordor. Adaptable to customer needs. Full support and 24-hour hotline service included. Contact Box 4133 with price range and timing requirements. First come first served. Brian Mason ------------ Words from the Golden Wood: To all you Worthy Allies, Free Lords of the Free, Greetings! I hope this first fortnight of Winter finds you all well. Our kindest and most familiar felicitations go out to each of you. As the fire of your hearth keeps you warm in these Winter months, so too must be our resolve, like a burning brand of fire, to bring to an end forever this blight upon Arda. The Shadow must depart! To all you worthy potential allies, as yet unaligned Powers, greetings as well! It is our sincerest hope that you will join us in this cleansing of the world and then stand with us as these foul minions of Sauron the Accursed are cast into the Void. To those Slaves of Sauron, we give you the following: Scorn and defiance; slight regard, contempt, And any thing that may not misbecome The mighty sender, doth we prize you at. The Ringwraiths: A Cautionary Poem of Real Estate Values ================================================== by Damrod the Deft, Agent Extraordinaire of Nothern Gondor (With abject apologies to Henry Wadsworth Longfellow) By the shores of old Lake Nurnen, by the turbid pea-green waters Lived nine vile little ringwraiths and the Evil One, their father. Up and spoke young Hoarmurath as he rose and saw the dark view, "This place has become a cesspool. It has lost its resale value. "Let us practice home improvement. Let us build a massive tower. It will make us worth a bundle. Surely that's within our power." So the ringwraiths started building, stacking blocks of carven granite. They constructed Barad-dur to be the largest on the planet. When they finished they beheld it leering o'er the blasted ash-plain. Ren said, "This will make old Mordor worth pile of silver again." Yet they soon began to wonder if they'd done much for their wallets. Who the heck would want to live there? How could they begin to sell it? Then up spoke the wraith Uvatha: "This has done no good at all. You know we'll never sell this joint. It still has got no resale value." "Then," said Khamul, second Nazgul, "we must find a new location. Let's set up inside the Greenwood. Let's get going; I'm impatient." So the wraiths went to the Greenwood, found some real estate and settled down to practice home improvement, piling up more stone and metal. Dendra Dwar said "Let's be careful, size alone just will not sell. You have to make this joint more cozy. Then it will have resale value." So they builded up Dol Guldur, dressed it up with rotting bracken Snugged it round with giant spiders, who, when strangers came, attacked 'em. Then, said Akhorahil, "Bingo! This will make us all a killing!" Yet when it went on the market, they found not one buyer willing. "Maybe they don't like the spiders," said the Witch-king, feeling gloomy "It's a shame. We took such care to make the torture chambers roomy." "I'm disgusted," said Ji Indur. "Khamul you were just a shill. You made us plow our savings in here and it has no resale value!" Then Adunaphel spoke up, "Apartments are the road to fortune. In the Misty Mountains we can build a dozen giant orc-dens." So the wraiths began to wander, founding orc-dens, troll-dens, wolf lairs. Filled them up with smelly lowlifes and neglected every repair. Soon enough the orc-dens crumbled and the renters told them, "Pals, you just can't charge us any rent, and these holes have no resale value." So the ringwraiths still do travel, ever making bad investments, Ever fouling up the landscape, giving neighbors big resentments. Let this poem be a warning to the Neutrals one and all who Wonder "Should I join them? Will my home lose all its resale value?" Would you live next to a swamp? A spider lair? A graveyard spirit? Never! Nor would any other buy your place if wraiths were near it. Never let these ringwraiths near you! Never let them start construction! You will find your own land values plunging to complete destruction. Side with us, the true Free Peoples! Side with us, the better neighbors! Do not let the wraiths move in! You'll lose the fruit of all your labors! Elves and Woodmen make great neighbors, keep their homes up, and do all you'd Ever want to help your home appreciate in resale value. At Edoras ========= >From Dave & Rochelle Golden light from beeswax candles bathed the hall and the revelers at the midwinter feast. Laughter and music swirled with the light and shadows in the hall, transforming the whole atmosphere into a brew as rich as the mead in his cup. So thought Theoden, son of Thengel, at this his 50th midwinter festival. Light and dark, birth and death, waxing and waning, end of the old year, beginning of the new. Theoden snorted into his cup as he took another sip. Midwinter always makes me philosophical, he thought. Or perhaps it's all the mead. He set the cup carefully on the table, and let his eyes lose focus to admire the motes of light dancing from the gem-encrusted chalice. Someone touched his shoulder and he looked up with a start to see Eowyn looking down at him. "Your usual Midwinter meleancholy my King?" she asked. Her sad smile conveyed the sympathy that the words did not. "Ah, just too much mead, that's all," he grumbled. "It happens every year." At that point a flustered page scurried up to Theoden and whispered in his ear, as his hand reached for his cup once more. The king's hand eased to the table of its own accord, as the blood drained from Theoden's face. "Send him in," he rasped, and the page bustled back to the door, unnoticed. Amazing how quickly mead can leave one's system, Theoden thought, feeling older than he ever thought he'd feel. So. It has come to this. Eowyn started at Theoden's pallor, and started to speak, but was silenced by an impatient flick of the king's hand. Then she heard the door open, and the sound of armor and spurs as someone strode into the hall. All talk, all merriment, stopped as the mud-spattered courier walked forward and kneeled at the high table. As he rose, he pulled from his cloak an arrow, and set it before Theoden. "My lord king, in times of yore, the ancestors of this house made a solemn vow to the kings of Gondor that they would ride to their assistance in time of need. The time has come." "The Red Arrow," Theoden more breathed than spoke the words, as though he had seen his own tomb open before him. "Lord, Denethor has bid me ride to you with this token, asking you to honor your vow and come to our aid. The Evil One has awoken, and his minions defile the Anduin. The Gondors stand, but cannot last long if they stand alone." Theoden's mouth worked, but no sound came, and he looked toward Eowyn, shieldmaiden and sister-daughter, standing straight, her gaze distant, as if she could already see the struggle, and welcomed it. Well she might welcome it, for she has seen little enough of war, Theoden thought. But she reminds me of my better self, and my duty. "Very well. We will come. Every man, every woman, every drop of blood, every ounce of gold we will spend until evil is driven from the land, or until we lie lifeless in the dust!" His ending shout rang from the rafters, and the revelers cheered to see their king and his sister-daughter in their glory. "Sound the horns! Let the marshalling commence!" Then Theoden turned to the messenger and said, "Good rider, tell the Steward that we come, and that we pledge our lives, our homes to this cause." Hiron the courier wept from joy and the sight of the mighty king, and bowed as the echoes of the sounding horns resounded through the hall and out into the brittle midwinter night. At Rivendell, In a Slightly Different Vein ========================================== >From Tom Walton The party at Imladris was marching merrily into it's eighth day now, as rivers of wine and mead swept the jubilant crowd along a never-ending stream of dance, music, and song. The elves of the hidden vale seemed none the worse for wear despite imbibing great quantities of hard liquor; the same couldn't be said for Eomer, the lone mortal participant in the festivities. When Eomer arrived at Elrond's abode to bring the grim news of Sauron's return to Mordor to the ears of the Council, he expected the mood to be one of dark brooding, much like it was at his uncle's court in Edoras. Nothing could have surprised him more than when Lord Elrond called a feast in honor of Eomer's arrival, a feast which soon degenerated into a week-long holiday with no end in sight. Though it seemed somewhat scandalous to celebrate when Middle-Earth was perched precariously over the precipice of ruin, Eomer knew that being mortal he hadn't a clue how elven minds worked; and so he resolved out of politeness to join his hosts in their merry-making. He had thought, mistakenly it now seemed, that the feast would end after a single night and then they would get down to the grim business of plotting war against the Shadow. But such was not to be. Early in the first night, whilst staggering about the Last Homely House on drunken feet, Eomer had been beset by two elven maidens (twins? he couldn't be sure) who professed a curiosity in mortals. After a brief period of conversation (mostly on the part of the maidens, since Eomer's tongue was having trouble with the mead) it turned out that their curiosity was most intent on questions concerning certain aspects of mortal anatomy; mortal male anatomy, to be precise. Once Eomer's befogged brain finally discerned this fact - at about the time they had taken him to a private room and started disrobing him - he began to think that perhaps Elrond's festive response was indeed appropriate after all. In fact, he was beginning to think quite firmly that he'd died and gone to heaven. But that was then and this was now. As that first night wore on into the morning, then into the afternoon, it soon became apparent that mortal vitality could in no way match that of the immortal elves; and Eomer's feeble protests that he needed rest - badly - were brushed off with silver laughter and insistent hands. It was only after the maidens had gone to seek out some mead that he managed to limp away into the darkened halls and hide from his erstwhile playmates. Not for long, unfortunately. They soon found him again, and when Eomer finally stooped to a cowardly retreat - actually, he ran pell-mell into the surrounding forest - he found that not only were elves fleeter of foot, but that even elven maidens were stronger than oxes. And so his days continued for the last week, much of it spent drinking, more of it spent hiding, and still more spent satisfying the curiosity of his new friends. 'Tis no wonder few mortals speak of Imladris,' he thought, 'so very few survive the experience'. He had escaped once again, thinking himself close to an untimely death by exhaustion (though he couldn't think of a better way to go, really) when he ducked into a small room - only to find himself in Elrond's study. And there, sitting behind a massive oak desk, was the elusive Elrond himself. Also there were his two friends, both sitting on Elrond's lap. "Ah, there you are, Lord Eomer", Elrond said with a smile, completely missing the fact that Eomer's face had gone white as a sheet at the sight of the maidens,"my cousins were just talking about you." "Um, yes", Eomer muttered eloquently, wishing he'd fallen from his horse and broken his neck before he ever came here. Elrond's cousins? Gods, what would the elf do to him if he knew? "Your cousins, you say?" "Well, it's a bit complicated," Elrond frowned. "Being immortal, you know, elven family history can be confusing in its complexity. I could draw you a chart if you like," Elrond started searching through his desk for a quill. "Or perhaps a wall-map would be more appropriate." "No need, Lord," Eomer replied. He didn't want to know how closely these two were related to Elrond. "But I would like to get down to more serious matters, if we could." "Ah, yes," Elrond sighed. "Sauron, and all that. Nasty little Maiar, let me tell you. Not someone you want to make crank calls on a palantir to." "I'm sure, my lord," Eomer said, attempting to puzzle out Elrond's mysterious observation. "I thought we'd kicked his evil ass in the Second Age. It appears the guy has more lives than the Energizer Bunny." What the heck does Sauron have to do with rabbits? Eomer wondered. And what is an 'Energizer'? "Once a peckerhead, always a peckerhead, I guess," Elrond went on. "It's not enough that we crush his armies and take his Ring, oh no, the s.o.b. has to rise from the bloody dead and rain on everyone's parade. What I wouldn't give to nail his scrawny hide to the door, to tie him down over an anthill and pour honey all over his mottled frame, to gouge out his eyes and cut out his tongue and rip out his heart and - !" Eomer rushed to interrupt Elrond, who's growing rage was threatening to make his bladder rebel. "What we in the mortal domains were wondering about is what aid we might expect from the Noldo in the war that brews." "I myself have been pondering that very question," Elrond intoned solemnly, then downed a mug of wine. One of the elf-maidens jumped and squeaked. Elrond grinned at her lewdly before removing his hand from her shapely behind. "My lord?" "Aid, right," Elrond leaned forward. "As you know, we elves are few in number. It'll take some time to raise troops and march south, perhaps a very long time; but we'll come, have no fear." Yeah, Eomer thought, and the check is in the mail. "Of course, we don't have much in the way of gold, either, to support your own efforts until we can provide more substantial aid." Eomer pondered briefly over how much cash it'd taken to throw this little shindig of Elrond's, but one look at the maidens sitting on Elrond's lap - and the memory of Elrond's recent rage - silenced any comments he might've entertained making. "We can of course use our spell-craft to locate mighty artifacts to give you strength against the Dark One, but alas, we won't have the time to actually go get them for you. You'd have to do that, I'm afraid." Sure, Eomer thought sourly, you find 'em and we get eaten by whatever demon happens to be guarding them. "Still, there is one thing I can do for you right now. If we elves excel at anything, it's raising morale amongst the people. I could lend you some of our folk to give heart to your troops." "Minstrels?!" Eomer squawked in disbelief, his hopes for real assistance dashed. "Nope, something new we've cooked up. We've been using them to inspire our teams at athletic events, but I don't see why they couldn't be put to use on the field of battle. They're called 'cheerleaders'." "And what strange profession is this?" Eomer asked, not trusting himself to pronounce the odd elven word correctly. "One only open to young elven women between the ages of fourteen and eighteen. It seems that this be the age where they are most effective in exhorting our men to great efforts." "'Tis some strange sorcery?" Elrond smiled. "Of a sort. I think you'll be be pleased. Come, I've prepared a demonstration for you." Getting up from the desk, Elrond slapped the two maidens on the ass and sent them back to the celebration (much to Eomer's relief), then led the Rohirric lord to a small field out back of the Great House. What greeted Eomer's eyes stopped his breath and nearly his heart as well. Lined up before him were twelve elven girls of unparalleled beauty, fresh with the exuberance of youth. But what made these twelve special were their garments, their...uniforms, for want of a better word. The top was made of a skin-tight material which stretched taughtly over young, most-definitely-firm- but-certainly-unsupported breasts, leaving slim neck and arms bare to the sun. The lower half was a skirt - if you could call it that - which barely covered the silky-smooth upper thighs, highlighting firm, muscular legs and taunting the eye with the idea that you could almost see under the skirt, if you tried hard enough. The whole outfit was outrageously indecent, shocking; and Eomer found his blood beginning to boil with an unbridled lust he thought had been burned out of him several days ago. 'Quite unseemly', Eomer thought, 'and most definitely illegal.' The observation did nothing to slow the pumping of his hormones. He turned to say something to Elrond, but found that his labored breathing was interfering something fierce with his tongue. Elrond grinned. "You see now what I mean, eh? But if you think this is good, then watch what comes next." Elrond clapped his hands and the young women began a series of complex chants, gyrations, and gymnastic maneuvers which demonstrated quite readily just how flexible (so very flexible!) their teenage bodies were. Eomer found that if any of the girls moved faster than a walk you could most definitely see under their skirts, without having to bend over at all. In fact, the girls seemed inordinately fond of routines which demonstrated just how easy it was to see under those skirts. What he did see made him nearly faint with desire. Not taking his eyes off the continuing demonstration, Elrond said "I've found this a most effective way to inspire men to great heights, though sometimes the ladies prove a bit too distracting. I'd suggest using them just prior to the battle, then removing them from the field before you actually engage the enemy. Else the eyes of your men may wander at a critical moment." Eomer ogled. "Of course, being young and possessed of hearty appetites, along with great endurance - they're elven, after all - I'd need a brave soul to keep watch on them so they don't dally with mortals." Elrond turned to look at Eomer. "If you know what I mean." That got Eomer's attention. He thought his face couldn't get any redder if he stuck it in a camp fire. "Such liasons can prove deadly to mortals." "Oh," Eomer replied, looking down to intently study an imaginary piece of lint on his jacket. Anywhere but at the undulating young ladies before him. "But 'twould be foolish to deny them their desires when mayhap they'll be gone from Imladris for months. As even you mortals no doubt know, kids are impossible to control in these matters. And we can't have them consorting with mortal commoners." A chill wind blew down Eomer's spine as premonition touched his soul. Elrond locked gazes with him. "Perhaps the son of mortal royalty could keep them satisfied with their lot so far from home? I think so. Oh yes, I think so." Eomer thought of the month it would take to return to Rohan with the 'cheerleaders' in tow, and of the many months the war would possibly rage before the Noldo came south with troops and called back their daughters. He felt the icy fingers of imminent doom grasping him by the...well, grasping him someplace he didn't much like. And there were twelve of these 'cheerleaders'. Eomer was suddenly feeling very, very old. Elrond laughed, then slapped the mortal on the back. "Don't fret so much, son. If you can survive this, taking out the Dark Lord will be a walk in the park." Done with their demonstration, the girls began to cluster around Eomer. He soon found himself looking down into the exposed cleavage of a dozen young women. There're definitely worse ways to die, he thought. Most definitely. Last Word ========= For those of you who may not know, the First and Last Words of the Mouth are reserved for the commentary of your kindly editors. They often have nothing to do with anything that might interest you, and (at least in my case) veer off into totally irrelevant tangents on a regular basis. Being an editor, I figure it's my perk for doing part of the job of putting this sucker together. Being the reader, it's your perogative to simply skip this part if you so choose. Dave and Rochelle's piece on Theoden inspired me to do my own tongue-in-cheek version of events at Imladris, with a small dose of culturally unacceptable erotica thrown in. I'd apologize if you were offended, but since I can't possibly say such a thing with any sort of conviction I'll simply opt for hate-email. You know where I live. To other things: I'm hoping the email format of our game allows for greater communication. Already I'm seeing an enormous jump in my mail activity (almost as much as I had when the Mouth was running with a full distribution list), but as yet no barbs from the enemy. I look forward to trading truly twisted insults with my opponents. Even now I ponder the questionable parentage of the Witch-King.... Submit! Submit! No, not a cry you hear from Elrond's little party, but rather a call for stuff to print. Write up stories or commentary on events, battles, etc., real or imagined, and turn them in to us. In fact, write up any ol' thing even remotely connected to Middle-Earth and we'll publish it. Articles, fiction, nonfiction, it doesn't matter; we're very nondiscriminating editorial types (hence the Imladris piece). Remember that so far the Mouth is only going out to 25 people, so our readership is limited (as is our base for source material). Just do us the favor of not making personal insults directly to a player; saying "Jack, your mother is a dog" is much different than saying "Murazor, your mother was a jackal and your father the spawn of demons." In other words, make a clear distinction between the game and the real world when there's the possibility of getting someone's dander up - we aren't in the business of starting or supporting flame wars (you got the whole internet for that). I wish you all a good game and I look forward to a fight of epic proportions - though far from my homeland, of course.... Tom