Emissary
Average
500
Double
This order allows a character with emissary skill to attempt to persuade another nation's character to become a double agent. The target character must have either emissary or agent skill. If successful, the target character becomes a 'double agent' for your nation, and will give you the same information that they give their own nation. Moreover, orders double agents are issued which are detrimental to your nation’s interests (such as influencing one of your population centres, or assassinating one of your nation's characters) will have far less chance of success than usual. Double agents remain recruited until caught by their nation, or re-recruited by another nation. This order can be especially effective when used on an ally’s character, as it works until the double agent is “re- recruited”. Therefore if an enemy ever doubles that character, you will know of this because your double will have worn off. Success is based on the relations that the target character's nation has toward your nation, the skill rank of your emissary, and whether or not the target is already a double agent (in which case, the attempt is easier). If successful, this order will improve emissary rank of the character by 1-10 points.
angul, 500, galad