Command
Automatic
745
CreCmpy
This order allows a character to create a company which they will then command. At least one other character must issue an order to join the company in the same turn (using the 755 – Join Company order), or the company will not be formed. Companies are a useful way of increasing the effectiveness of groups of agents, mages and emissaries, because only one character per turn needs to issue a move order, thus leaving you with more orders available.
angul, 745