Movement
Automatic
830
MovNavy
This order allows a navy commander to move their navy. Navies have 14 movement points. The direction of travel must be given for each hex of movement. Movement along coastal water hexes or along rivers is the only safe route of travel. Movement away from the coast runs the risk of destruction from storms or worse. Navies may also try to travel in an 'evasive' manner to help avoid detection by other nations. This mode will reduce movement by doubling movement costs. If the navy moves when it has no food, then morale rank declines by 1-5 points and its movement is reduced. If an army commander issues this order and there are sufficient transports belonging to the character’s nation and anchored in the hex to carry all the troops in the army, then the army will pick up sufficient transports to turn into a navy and move. However, only transport ships sufficient to carry the troops will be picked up: surplus transport ships and warships will be left behind. In order to pick up all ships in a hex, you must use the order 798 – Pick Up Ships before issuing this order.
angul, 830, no, e, ne, ne, ne, ne, h, h, h, w, w