Agent
Average
905
ScoArmy
This order allows a character to scout out another nation's army or navy. The character will attempt to pick up the army or navy’s trail if it is within 2 hexes of the character either at turn start or turn end, and report on its current whereabouts and composition. Success is based on the size of the army or navy, the manner in which it is moving, the agent rank of the character, and the command rank of the army or navy commander. If successful, the action can reveal some or all of the following, based on the rank of the agent and their distance from the army or navy being scouted: the army or navy commander and their rank, nationality, travel mode, morale, numbers of troops (by type), current location, and the presence of any population centre at the location. Bear in mind that incorrect reports are also possible. If successful, and the character is not an army, navy or company commander, they may also choose to follow and move with a scouted army, but not a navy at sea.
angul, 905, halla, y