Can only be used in Fourth Age (1000) and Kin Strife (1450) Modules
Emissary
Average
942
MvTnMap
This order allows a character with both emissary and command skill to attempt to move the turn map their nation receives each turn. The map must remain within normal map boundaries, which is to say you cannot move it off the edge of the game world. The map can only be moved once a turn, and the nation’s capital must appear on the map after the move or the order will fail. Success is based on both the character’s emissary and command ranks, and how central to the map the nation’s capital is (with success being more likely when the capital is located towards the centre of the map). Moving the map east or west will move it one hex, whilst moving the map north-east, north-west, south-east or south-west will move the map two hexes. Note also that moving the map north-east or north-west will result in the same movement of the map north, and moving the map south-west or south-east will result in the same movement of the map south. The cost of moving the map is 5,000 gold up to turn 12, after which the cost is 3,000 gold.
angul, 945, w