(Character) had entered a small area of rolling hills found in the midst of Mirkwood Forest. Through one portion of the hills ran a narrow, but quickly flowing river which was known as the Galduin. Stopping along the banks of the river, he noticed that strange feelings of joy and fear rolled across his emotions whenever he glanced at the water. Approaching the bank, he sensed more than saw the magical power in the water before him.
Character Encounter
The small river that runs along 2807. This is one river, not two. It can be found in hexes 2708, 2807, and 2808.
Options | Free People | Neutral | Dark Servants |
---|---|---|---|
SWIM in the river | Chance of death | Chance of death | Chance of death |
DRINK from the river | Bonus/wounded | Bonus/wounded | Bonus/wounded |
State your ALLEGIANCE | ? | ? | ? |
Say your NAME | ? | ? | ? |
Say (only one word) | ? | ? | ? |
FLEE | Escape | Escape | Escape |
Swim: Chance of death. However, one player told me he swam in the river and got 10 Command points and 8 Agent points. He thinks that swimming is random (like drinking), you will get more skill bonuses but the stakes are higher (death rather than injury)! (Bobbins)
Drink: Half the time a character who drinks from the river will gain a bonus to one of his skill ranks, and possibly a lost list spell. The other half of the time he'll get wounded and forget any spells he might have known. There's no way to tell what the river is going to do until you drink from it. The effect upon a character is variable regardless of allegiance. You can lose more than health points and spells with this encounter. One character lost 10 command points when he drank from it. (Bobbins)
The river is a variable encounter. Half the time a character who drinks from the river will gain a bonus to one of his skill ranks, and possibly a lost list spell. The other half of the time he'll get wounded and forget any spells he might have known. There's no way to tell what the river is going to do until you drink from it. The effect upon a character is variable regardless of allegiance. You can lose more than health points and spells with this encounter. One character lost 10 command points when he drank from it.
Swimming in the river doesn't allways kill a character. No-one tries swimming anymore because of lists like these on the internet. However, one player told me he swam in the river and got 10 Command points and 8 Agent points. He thinks that swimming is random (like drinking), you will get more skill bonuses but the stakes are higher! (Death rather than injury)!
It's rumored that there's another river like this which also can be found in Mirkwood (or perhaps the same one running through several hexes).
This encounter can safely be ignored.