At the end of the Second Age, Sauron was thrown down from power. At the beginning of the Third Age, his ring, the One Ring, vanished from all knowledge of man and dwarf, elf and Maia. But Sauron was only defeated, not destroyed. And the One Ring was only lost; and what was lost, can once again be found.
The year 2950 of the Third Age finds Sauron’s servants growing ever more powerful, both within the mountain fortress of Mordor and in the lands beyond. Rumours that the One Ring moves once more on the face of Middle-earth drive him to increasingly desperate attempts to possess it, the Nazgul scouring the land in ceaseless search. The Free Peoples of Middle-earth, first devastated by the Great Plague and then weakened by war and strife, are scattered, divided. But there is strength still, in the hearts of man and in the mines of the dwarves, and the elves are not yet all gone from the land. And there are yet other nations, independent peoples who have managed to remain apart from the struggle between Sauron and the Free Peoples, but who, for good or for ill, will surely play a part in the coming months of conflict.
(Note: this module takes place during the War of the Rings, described in Tolkien’s “Lord of the Rings”. However, for purposes of game balance, some of the nations who served him in the War begin this module as neutral. This reflects the fact that, had events in the books have gone differently, they might well have fought on the side of the Free People rather than with the Dark Servants.)
There are 25 nations of Middle-earth in the Third Age 2950 Module.
Nation Map Ranges & Blind Hexes (Third Age 2950)
The content in the Third Age 2950 section is from The Middle-earth PBM Guide by Middle-earth Games.